Jerry's DB: Difficulties

Starting Sanity
Each member's starting sanity
100
Sanity Pill Resoration (%)
The amount of sanity restored per 'Santy Pills'
40
Sanity Drain Speed (%)
The rrate your sanity decreases white stood in the dark
100
Sprinting
The ability to sprint
On
Player Speed (%)
How quickly players move
100
Flashlight
Turning this off will prevent flashlights from functioning
On
Ghost Speed (%)
How quickly the ghost moves
100
Roaming Frequency
How often the ghost moves around the environment
Medium
Changing Favourite Room
The chance of the ghost changing it's favourite room
None
Interaction Amount
The chance for the ghost to interact with objects
Interaction amount
Event Frequency
The chance for the ghost to trigger an event
Low
Grace Period (s)
The duration before the ghost can kill you at the start of a hunt
5
Hunt Duration (s)
The duration the ghost will hunt for
Low
Kills Extend Hunts (s)
The time added to the hunt duration when killing a player
Off
Evidence Given
How many types of evidence you can gather
3
Fingerprint Chance (%)
The chance of a ghost leaving fingerprints when interacting
100
Fingerprint Duration (s)
The duration of fingerprints before they disappear
120
Setup time (s)
How long before the ghost can start a hunt
300
Weather
Set the weather in the location
Random
Doors Starting Open
How many doors are randomly moved at the start of the contract
None
Number of hiding places
How many hiding places are available
Very High
Sanity Monitor
Is the sanity monitor functional
On
Activity Monitor
Is the activity monitor functional
On
Fuse Box at start of contract
The starting state of the fuse box
On
Fuse box visible on map
Is the fuse box icon visible on the map
On
Cursed Possessions Quantity
The number of cursed Possessions available
1 (Random)

Reward - x1.00

Starting Sanity
Each member's starting sanity
100
Sanity Pill Resoration (%)
The amount of sanity restored per 'Santy Pills'
35
Sanity Drain Speed (%)
The rrate your sanity decreases white stood in the dark
150
Sprinting
The ability to sprint
On
Player Speed (%)
How quickly players move
100
Flashlight
Turning this off will prevent flashlights from functioning
On
Ghost Speed (%)
How quickly the ghost moves
100
Roaming Frequency
How often the ghost moves around the environment
Medium
Changing Favourite Room
The chance of the ghost changing it's favourite room
None
Interaction Amount
The chance for the ghost to interact with objects
Interaction Amount
Event Frequency
The chance for the ghost to trigger an event
Medium
Grace Period (s)
The duration before the ghost can kill you at the start of a hunt
4
Hunt Duration (s)
The duration the ghost will hunt for
Medium
Kills Extend Hunts (s)
The time added to the hunt duration when killing a player
Off
Evidence Given
How many types of evidence you can gather
3
Fingerprint Chance (%)
The chance of a ghost leaving fingerprints when interacting
100
Fingerprint Duration (s)
The duration of fingerprints before they disappear
120
Setup time (s)
How long before the ghost can start a hunt
120
Weather
Set the weather in the location
Random
Doors Starting Open
How many doors are randomly moved at the start of the contract
Low
Number of hiding places
How many hiding places are available
High
Sanity Monitor
Is the sanity monitor functional
On
Activity Monitor
Is the activity monitor functional
On
Fuse Box at start of contract
The starting state of the fuse box
Off
Fuse box visible on map
Is the fuse box icon visible on the map
On
Cursed Possessions Quantity
The number of cursed Possessions available
1 (Random)

Reward - x2.00

Starting Sanity
Each member's starting sanity
100
Sanity Pill Resoration (%)
The amount of sanity restored per 'Santy Pills'
30
Sanity Drain Speed (%)
The rrate your sanity decreases white stood in the dark
200
Sprinting
The ability to sprint
On
Player Speed (%)
How quickly players move
100
Flashlight
Turning this off will prevent flashlights from functioning
On
Ghost Speed (%)
How quickly the ghost moves
100
Roaming Frequency
How often the ghost moves around the environment
High
Changing Favourite Room
The chance of the ghost changing it's favourite room
Low
Interaction Amount
The chance for the ghost to interact with objects
Low
Event Frequency
The chance for the ghost to trigger an event
Medium
Grace Period (s)
The duration before the ghost can kill you at the start of a hunt
3
Hunt Duration (s)
The duration the ghost will hunt for
High
Kills Extend Hunts (s)
The time added to the hunt duration when killing a player
Off
Evidence Given
How many types of evidence you can gather
3
Fingerprint Chance (%)
The chance of a ghost leaving fingerprints when interacting
100
Fingerprint Duration (s)
The duration of fingerprints before they disappear
120
Setup time (s)
How long before the ghost can start a hunt
0
Weather
Set the weather in the location
Random
Doors Starting Open
How many doors are randomly moved at the start of the contract
Medium
Number of hiding places
How many hiding places are available
Medium
Sanity Monitor
Is the sanity monitor functional
On
Activity Monitor
Is the activity monitor functional
On
Fuse Box at start of contract
The starting state of the fuse box
Off
Fuse box visible on map
Is the fuse box icon visible on the map
On
Cursed Possessions Quantity
The number of cursed Possessions available
1 (Random)

Reward - x3.00

Starting Sanity
Each member's starting sanity
100
Sanity Pill Resoration (%)
The amount of sanity restored per 'Santy Pills'
25
Sanity Drain Speed (%)
The rrate your sanity decreases white stood in the dark
200
Sprinting
The ability to sprint
On
Player Speed (%)
How quickly players move
100
Flashlight
Turning this off will prevent flashlights from functioning
On
Ghost Speed (%)
How quickly the ghost moves
100
Roaming Frequency
How often the ghost moves around the environment
High
Changing Favourite Room
The chance of the ghost changing it's favourite room
Medium
Interaction Amount
The chance for the ghost to interact with objects
Low
Event Frequency
The chance for the ghost to trigger an event
High
Grace Period (s)
The duration before the ghost can kill you at the start of a hunt
2
Hunt Duration (s)
The duration the ghost will hunt for
High
Kills Extend Hunts (s)
The time added to the hunt duration when killing a player
Low
Evidence Given
How many types of evidence you can gather
2
Fingerprint Chance (%)
The chance of a ghost leaving fingerprints when interacting
100
Fingerprint Duration (s)
The duration of fingerprints before they disappear
120
Setup time (s)
How long before the ghost can start a hunt
0
Weather
Set the weather in the location
Random
Doors Starting Open
How many doors are randomly moved at the start of the contract
High
Number of hiding places
How many hiding places are available
Low
Sanity Monitor
Is the sanity monitor functional
Off
Activity Monitor
Is the activity monitor functional
Off
Fuse Box at start of contract
The starting state of the fuse box
Off
Fuse box visible on map
Is the fuse box icon visible on the map
Off
Cursed Possessions Quantity
The number of cursed Possessions available
1 (Random)

Reward - x4.00

Starting Sanity
Each member's starting sanity
75
Sanity Pill Resoration (%)
The amount of sanity restored per 'Santy Pills'
20
Sanity Drain Speed (%)
The rrate your sanity decreases white stood in the dark
200
Sprinting
The ability to sprint
On
Player Speed (%)
How quickly players move
100
Flashlight
Turning this off will prevent flashlights from functioning
On
Ghost Speed (%)
How quickly the ghost moves
100
Roaming Frequency
How often the ghost moves around the environment
High
Changing Favourite Room
The chance of the ghost changing it's favourite room
High
Interaction Amount
The chance for the ghost to interact with objects
Low
Event Frequency
The chance for the ghost to trigger an event
High
Grace Period (s)
The duration before the ghost can kill you at the start of a hunt
2
Hunt Duration (s)
The duration the ghost will hunt for
High
Kills Extend Hunts (s)
The time added to the hunt duration when killing a player
Low
Evidence Given
How many types of evidence you can gather
1
Fingerprint Chance (%)
The chance of a ghost leaving fingerprints when interacting
100
Fingerprint Duration (s)
The duration of fingerprints before they disappear
60
Setup time (s)
How long before the ghost can start a hunt
0
Weather
Set the weather in the location
Random
Doors Starting Open
How many doors are randomly moved at the start of the contract
High
Number of hiding places
How many hiding places are available
Low
Sanity Monitor
Is the sanity monitor functional
Off
Activity Monitor
Is the activity monitor functional
Off
Fuse Box at start of contract
The starting state of the fuse box
Off
Fuse box visible on map
Is the fuse box icon visible on the map
Off
Cursed Possessions Quantity
The number of cursed Possessions available
0

Reward - x6.00