|
Starting Sanity Each member's starting sanity |
100 |
|
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
40 |
|
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
100 |
|
Sprinting The ability to sprint |
On |
|
Player Speed (%) How quickly players move |
100 |
|
Flashlight Turning this off will prevent flashlights from functioning |
On |
|
Ghost Speed (%) How quickly the ghost moves |
100 |
|
Roaming Frequency How often the ghost moves around the environment |
Medium |
|
Changing Favourite Room The chance of the ghost changing it's favourite room |
None |
|
Interaction Amount The chance for the ghost to interact with objects |
Interaction amount |
|
Event Frequency The chance for the ghost to trigger an event |
Low |
|
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
5 |
|
Hunt Duration (s) The duration the ghost will hunt for |
Low |
|
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Off |
|
Evidence Given How many types of evidence you can gather |
3 |
|
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
|
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
|
Setup time (s) How long before the ghost can start a hunt |
300 |
|
Weather Set the weather in the location |
Random |
|
Doors Starting Open How many doors are randomly moved at the start of the contract |
None |
|
Number of hiding places How many hiding places are available |
Very High |
|
Sanity Monitor Is the sanity monitor functional |
On |
|
Activity Monitor Is the activity monitor functional |
On |
|
Fuse Box at start of contract The starting state of the fuse box |
On |
|
Fuse box visible on map Is the fuse box icon visible on the map |
On |
|
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x1.00
|
Starting Sanity Each member's starting sanity |
100 |
|
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
35 |
|
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
150 |
|
Sprinting The ability to sprint |
On |
|
Player Speed (%) How quickly players move |
100 |
|
Flashlight Turning this off will prevent flashlights from functioning |
On |
|
Ghost Speed (%) How quickly the ghost moves |
100 |
|
Roaming Frequency How often the ghost moves around the environment |
Medium |
|
Changing Favourite Room The chance of the ghost changing it's favourite room |
None |
|
Interaction Amount The chance for the ghost to interact with objects |
Interaction Amount |
|
Event Frequency The chance for the ghost to trigger an event |
Medium |
|
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
4 |
|
Hunt Duration (s) The duration the ghost will hunt for |
Medium |
|
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Off |
|
Evidence Given How many types of evidence you can gather |
3 |
|
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
|
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
|
Setup time (s) How long before the ghost can start a hunt |
120 |
|
Weather Set the weather in the location |
Random |
|
Doors Starting Open How many doors are randomly moved at the start of the contract |
Low |
|
Number of hiding places How many hiding places are available |
High |
|
Sanity Monitor Is the sanity monitor functional |
On |
|
Activity Monitor Is the activity monitor functional |
On |
|
Fuse Box at start of contract The starting state of the fuse box |
Off |
|
Fuse box visible on map Is the fuse box icon visible on the map |
On |
|
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x2.00
|
Starting Sanity Each member's starting sanity |
100 |
|
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
30 |
|
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
200 |
|
Sprinting The ability to sprint |
On |
|
Player Speed (%) How quickly players move |
100 |
|
Flashlight Turning this off will prevent flashlights from functioning |
On |
|
Ghost Speed (%) How quickly the ghost moves |
100 |
|
Roaming Frequency How often the ghost moves around the environment |
High |
|
Changing Favourite Room The chance of the ghost changing it's favourite room |
Low |
|
Interaction Amount The chance for the ghost to interact with objects |
Low |
|
Event Frequency The chance for the ghost to trigger an event |
Medium |
|
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
3 |
|
Hunt Duration (s) The duration the ghost will hunt for |
High |
|
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Off |
|
Evidence Given How many types of evidence you can gather |
3 |
|
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
|
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
|
Setup time (s) How long before the ghost can start a hunt |
0 |
|
Weather Set the weather in the location |
Random |
|
Doors Starting Open How many doors are randomly moved at the start of the contract |
Medium |
|
Number of hiding places How many hiding places are available |
Medium |
|
Sanity Monitor Is the sanity monitor functional |
On |
|
Activity Monitor Is the activity monitor functional |
On |
|
Fuse Box at start of contract The starting state of the fuse box |
Off |
|
Fuse box visible on map Is the fuse box icon visible on the map |
On |
|
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x3.00
|
Starting Sanity Each member's starting sanity |
100 |
|
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
25 |
|
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
200 |
|
Sprinting The ability to sprint |
On |
|
Player Speed (%) How quickly players move |
100 |
|
Flashlight Turning this off will prevent flashlights from functioning |
On |
|
Ghost Speed (%) How quickly the ghost moves |
100 |
|
Roaming Frequency How often the ghost moves around the environment |
High |
|
Changing Favourite Room The chance of the ghost changing it's favourite room |
Medium |
|
Interaction Amount The chance for the ghost to interact with objects |
Low |
|
Event Frequency The chance for the ghost to trigger an event |
High |
|
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
2 |
|
Hunt Duration (s) The duration the ghost will hunt for |
High |
|
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Low |
|
Evidence Given How many types of evidence you can gather |
2 |
|
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
|
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
|
Setup time (s) How long before the ghost can start a hunt |
0 |
|
Weather Set the weather in the location |
Random |
|
Doors Starting Open How many doors are randomly moved at the start of the contract |
High |
|
Number of hiding places How many hiding places are available |
Low |
|
Sanity Monitor Is the sanity monitor functional |
Off |
|
Activity Monitor Is the activity monitor functional |
Off |
|
Fuse Box at start of contract The starting state of the fuse box |
Off |
|
Fuse box visible on map Is the fuse box icon visible on the map |
Off |
|
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x4.00
|
Starting Sanity Each member's starting sanity |
75 |
|
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
20 |
|
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
200 |
|
Sprinting The ability to sprint |
On |
|
Player Speed (%) How quickly players move |
100 |
|
Flashlight Turning this off will prevent flashlights from functioning |
On |
|
Ghost Speed (%) How quickly the ghost moves |
100 |
|
Roaming Frequency How often the ghost moves around the environment |
High |
|
Changing Favourite Room The chance of the ghost changing it's favourite room |
High |
|
Interaction Amount The chance for the ghost to interact with objects |
Low |
|
Event Frequency The chance for the ghost to trigger an event |
High |
|
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
2 |
|
Hunt Duration (s) The duration the ghost will hunt for |
High |
|
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Low |
|
Evidence Given How many types of evidence you can gather |
1 |
|
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
|
Fingerprint Duration (s) The duration of fingerprints before they disappear |
60 |
|
Setup time (s) How long before the ghost can start a hunt |
0 |
|
Weather Set the weather in the location |
Random |
|
Doors Starting Open How many doors are randomly moved at the start of the contract |
High |
|
Number of hiding places How many hiding places are available |
Low |
|
Sanity Monitor Is the sanity monitor functional |
Off |
|
Activity Monitor Is the activity monitor functional |
Off |
|
Fuse Box at start of contract The starting state of the fuse box |
Off |
|
Fuse box visible on map Is the fuse box icon visible on the map |
Off |
|
Cursed Possessions Quantity The number of cursed Possessions available |
0 |