Starting Sanity Each member's starting sanity |
100 |
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
40 |
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
100 |
Sprinting The ability to sprint |
On |
Player Speed (%) How quickly players move |
100 |
Flashlight Turning this off will prevent flashlights from functioning |
On |
Ghost Speed (%) How quickly the ghost moves |
100 |
Roaming Frequency How often the ghost moves around the environment |
Medium |
Changing Favourite Room The chance of the ghost changing it's favourite room |
None |
Interaction Amount The chance for the ghost to interact with objects |
Interaction amount |
Event Frequency The chance for the ghost to trigger an event |
Low |
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
5 |
Hunt Duration (s) The duration the ghost will hunt for |
Low |
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Off |
Evidence Given How many types of evidence you can gather |
3 |
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
Setup time (s) How long before the ghost can start a hunt |
300 |
Weather Set the weather in the location |
Random |
Doors Starting Open How many doors are randomly moved at the start of the contract |
None |
Number of hiding places How many hiding places are available |
Very High |
Sanity Monitor Is the sanity monitor functional |
On |
Activity Monitor Is the activity monitor functional |
On |
Fuse Box at start of contract The starting state of the fuse box |
On |
Fuse box visible on map Is the fuse box icon visible on the map |
On |
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x1.00
Starting Sanity Each member's starting sanity |
100 |
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
35 |
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
150 |
Sprinting The ability to sprint |
On |
Player Speed (%) How quickly players move |
100 |
Flashlight Turning this off will prevent flashlights from functioning |
On |
Ghost Speed (%) How quickly the ghost moves |
100 |
Roaming Frequency How often the ghost moves around the environment |
Medium |
Changing Favourite Room The chance of the ghost changing it's favourite room |
None |
Interaction Amount The chance for the ghost to interact with objects |
Interaction Amount |
Event Frequency The chance for the ghost to trigger an event |
Medium |
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
4 |
Hunt Duration (s) The duration the ghost will hunt for |
Medium |
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Off |
Evidence Given How many types of evidence you can gather |
3 |
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
Setup time (s) How long before the ghost can start a hunt |
120 |
Weather Set the weather in the location |
Random |
Doors Starting Open How many doors are randomly moved at the start of the contract |
Low |
Number of hiding places How many hiding places are available |
High |
Sanity Monitor Is the sanity monitor functional |
On |
Activity Monitor Is the activity monitor functional |
On |
Fuse Box at start of contract The starting state of the fuse box |
Off |
Fuse box visible on map Is the fuse box icon visible on the map |
On |
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x2.00
Starting Sanity Each member's starting sanity |
100 |
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
30 |
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
200 |
Sprinting The ability to sprint |
On |
Player Speed (%) How quickly players move |
100 |
Flashlight Turning this off will prevent flashlights from functioning |
On |
Ghost Speed (%) How quickly the ghost moves |
100 |
Roaming Frequency How often the ghost moves around the environment |
High |
Changing Favourite Room The chance of the ghost changing it's favourite room |
Low |
Interaction Amount The chance for the ghost to interact with objects |
Low |
Event Frequency The chance for the ghost to trigger an event |
Medium |
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
3 |
Hunt Duration (s) The duration the ghost will hunt for |
High |
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Off |
Evidence Given How many types of evidence you can gather |
3 |
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
Setup time (s) How long before the ghost can start a hunt |
0 |
Weather Set the weather in the location |
Random |
Doors Starting Open How many doors are randomly moved at the start of the contract |
Medium |
Number of hiding places How many hiding places are available |
Medium |
Sanity Monitor Is the sanity monitor functional |
On |
Activity Monitor Is the activity monitor functional |
On |
Fuse Box at start of contract The starting state of the fuse box |
Off |
Fuse box visible on map Is the fuse box icon visible on the map |
On |
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x3.00
Starting Sanity Each member's starting sanity |
100 |
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
25 |
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
200 |
Sprinting The ability to sprint |
On |
Player Speed (%) How quickly players move |
100 |
Flashlight Turning this off will prevent flashlights from functioning |
On |
Ghost Speed (%) How quickly the ghost moves |
100 |
Roaming Frequency How often the ghost moves around the environment |
High |
Changing Favourite Room The chance of the ghost changing it's favourite room |
Medium |
Interaction Amount The chance for the ghost to interact with objects |
Low |
Event Frequency The chance for the ghost to trigger an event |
High |
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
2 |
Hunt Duration (s) The duration the ghost will hunt for |
High |
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Low |
Evidence Given How many types of evidence you can gather |
2 |
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
Fingerprint Duration (s) The duration of fingerprints before they disappear |
120 |
Setup time (s) How long before the ghost can start a hunt |
0 |
Weather Set the weather in the location |
Random |
Doors Starting Open How many doors are randomly moved at the start of the contract |
High |
Number of hiding places How many hiding places are available |
Low |
Sanity Monitor Is the sanity monitor functional |
Off |
Activity Monitor Is the activity monitor functional |
Off |
Fuse Box at start of contract The starting state of the fuse box |
Off |
Fuse box visible on map Is the fuse box icon visible on the map |
Off |
Cursed Possessions Quantity The number of cursed Possessions available |
1 (Random) |
Reward - x4.00
Starting Sanity Each member's starting sanity |
75 |
Sanity Pill Resoration (%) The amount of sanity restored per 'Santy Pills' |
20 |
Sanity Drain Speed (%) The rrate your sanity decreases white stood in the dark |
200 |
Sprinting The ability to sprint |
On |
Player Speed (%) How quickly players move |
100 |
Flashlight Turning this off will prevent flashlights from functioning |
On |
Ghost Speed (%) How quickly the ghost moves |
100 |
Roaming Frequency How often the ghost moves around the environment |
High |
Changing Favourite Room The chance of the ghost changing it's favourite room |
High |
Interaction Amount The chance for the ghost to interact with objects |
Low |
Event Frequency The chance for the ghost to trigger an event |
High |
Grace Period (s) The duration before the ghost can kill you at the start of a hunt |
2 |
Hunt Duration (s) The duration the ghost will hunt for |
High |
Kills Extend Hunts (s) The time added to the hunt duration when killing a player |
Low |
Evidence Given How many types of evidence you can gather |
1 |
Fingerprint Chance (%) The chance of a ghost leaving fingerprints when interacting |
100 |
Fingerprint Duration (s) The duration of fingerprints before they disappear |
60 |
Setup time (s) How long before the ghost can start a hunt |
0 |
Weather Set the weather in the location |
Random |
Doors Starting Open How many doors are randomly moved at the start of the contract |
High |
Number of hiding places How many hiding places are available |
Low |
Sanity Monitor Is the sanity monitor functional |
Off |
Activity Monitor Is the activity monitor functional |
Off |
Fuse Box at start of contract The starting state of the fuse box |
Off |
Fuse box visible on map Is the fuse box icon visible on the map |
Off |
Cursed Possessions Quantity The number of cursed Possessions available |
0 |