Jerry's DB: Tarot Cards

Usage

Location of these cards are on the Maps. Tarot cards is a special item where it's a deck of 10 cards with random chances. (These cards are in a table below!) and each one can do something special like bring back to life players or straight up killing them. Start a hunt or restore all lost sanity.

Some tips is to take a picture of the deck before using cards because once all the cards have been used up you can no longer take a picture of the deck. During a hunt all cards will become The Fool so do not use while a hunt is happening. Last but not least. Once the entire deck is gone all hunts are extended by 20 Seconds even if you drew no death cards.

You can use a card and leave the house while drawing to nullify the effects of "Death" and "The Devil" cards, however you cannot draw them outside. Only inside.

Card Effect Colour (Burn) Draw Chance
Tarot Card Triggers a cursed hunt Purple 10%
Tarot Card Triggers a Ghost Event Pink 10%
Tarot Card Acts like any other card before turning into The Fool doing no effect. Light Purple 17% or 100% During Hunts
Tarot Card Instantly kills the player. Only the Fool Version can be pulled during Friendly Ghost. None 1%
Tarot Card Teleports the ghost back to Ghost Room and traps it there for 1 minute. Cyan 10%
Tarot Card Revives a random player. If no one is dead the first person to die is brought back to life. This card doesn't stack. If a player dies and then revives within the same hunt they cannot be killed for ONLY that hunt. Light Yellow 2%
Tarot Card Sets Sanity of the player to 0% White 5%
Tarot Card Sets Sanit of the player to 100% Yellow 5%
Tarot Card Causes an interaction and doubles all ghost activity for 20 seconds. Blue 20%
Tarot Card The player will get or lose 25% sanity. Green means gained and red means lost. Green (Sanity Gain)
Red (Sanity Lost)
20%
The Cursed Object