Usage
Location of these cards are on the Maps. Tarot cards is a special item where it's a deck of 10 cards with random chances. (These cards are in a table below!) and each one can do something special like bring back to life players or straight up killing them. Start a hunt or restore all lost sanity.
Some tips is to take a picture of the deck before using cards because once all the cards have been used up you can no longer take a picture of the deck. During a hunt all cards will become The Fool so do not use while a hunt is happening.
Last but not least. Once the entire deck is gone all hunts are extended by 20 Seconds even if you drew no death cards.
You can use a card and leave the house while drawing to nullify the effects of "Death" and "The Devil" cards, however you cannot draw them outside. Only inside.
Card | Effect | Colour (Burn) | Draw Chance |
---|---|---|---|
Triggers a cursed hunt | Purple | 10% | |
Triggers a Ghost Event | Pink | 10% | |
Acts like any other card before turning into The Fool doing no effect. | Light Purple | 17% or 100% During Hunts | |
Instantly kills the player. Only the Fool Version can be pulled during Friendly Ghost. | None | 1% | |
Teleports the ghost back to Ghost Room and traps it there for 1 minute. | Cyan | 10% | |
Revives a random player. If no one is dead the first person to die is brought back to life. This card doesn't stack. If a player dies and then revives within the same hunt they cannot be killed for ONLY that hunt. | Light Yellow | 2% | |
Sets Sanity of the player to 0% | White | 5% | |
Sets Sanit of the player to 100% | Yellow | 5% | |
Causes an interaction and doubles all ghost activity for 20 seconds. | Blue | 20% | |
The player will get or lose 25% sanity. Green means gained and red means lost. | Green (Sanity Gain) Red (Sanity Lost) |
20% |